Last of a breed

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    MrWonka

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    Last of a breed

    Post by MrWonka on Sun Aug 21, 2016 8:25 am

    Forza 6 DLC     http://i35.servimg.com/u/f35/19/31/21/75/zccne211.jpg  Bob Sharp 280 ZX Turbo,one of the last of the Group 5 "silhouette" race cars,raced in IMSA with Paul Newman at the wheel... Would be a nice addition for GTR 2 someday!
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    Antoniog7772
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    Re: Last of a breed

    Post by Antoniog7772 on Thu Sep 01, 2016 2:42 am

    man as soon as we find a way to convert from forza 6 we gotta get this



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    MrWonka

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    Re: Last of a breed

    Post by MrWonka on Sun Sep 24, 2017 12:42 pm

    To update this car is included in PCars 2 so if those models are convertible like PCars1 we may soon see this beast in GTR2!

    ChaosZero

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    Re: Last of a breed

    Post by ChaosZero on Sun Sep 24, 2017 9:26 pm

    As they made some changes to the .bff files that contain the models, the tools need to be updated aswell according to the guys who are doing the preliminary testing. In theory the process is the same as the previous game, but once extracted, they don't load. This is why GameModels.ru hasn't uploaded anything yet.

    http://forum.xentax.com/viewtopic.php?f=16&t=17057

    MrWonka

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    Re: Last of a breed

    Post by MrWonka on Tue Sep 26, 2017 2:51 am

    It's to be expected,i suppose.As an owner of PCars i got a 10 usd discount so i preordered,can't give a detailed report yet as i have booted it up twice just to try it.

    matteo1974

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    Re: Last of a breed

    Post by matteo1974 on Wed Oct 04, 2017 2:58 pm

    That car seems to be in Forza 7, which format is already been "opened" at gamemodel.ru (there's a category with some FM7 models already available). I think we just have to wait and it will be there.

    MrWonka

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    Re: Last of a breed

    Post by MrWonka on Thu Oct 05, 2017 1:57 am

    Yeah it's in both Forza 6 and 7,i picked up a side job so i would have money for 7 which can be played on Win 10 or Xbox one or x,picking it up this weekend- wth this, pcars 2 and nascar heat 2 i'm good for a long time,and i'm not forgetting GTR 2 either,my racing collection is good to go.

    matteo1974

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    Re: Last of a breed

    Post by matteo1974 on Fri Oct 06, 2017 6:28 am

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    Antoniog7772
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    Re: Last of a breed

    Post by Antoniog7772 on Fri Oct 06, 2017 4:41 pm

    well if someone could convert both...would be a double hit.



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    matteo1974

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    Re: Last of a breed

    Post by matteo1974 on Sun Oct 08, 2017 3:57 pm

    Just released at gamemodels, the long waited Nissan 300 ZX imsa 1994: http://gamemodels.ru/files/file/7313-nissan-300zx-imsa-gts-z32-94/

    matteo1974

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    Re: Last of a breed

    Post by matteo1974 on Tue Oct 10, 2017 2:18 pm

    Well, it seems FM7 is a goldmine of IMSA cars Very Happy
    Mercury Cougar GTO XR7 1990 http://gamemodels.ru/files/file/7345-mercury-cougar-xr-7-imsa-gto-90/

    There are some tutorials about unpacking all the carbin and texture from FM7 models, I'm trying to understand how, in the meanwhile hope the link I published could help filling some places in our Absolute SimWorld! Very Happy

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    Re: Last of a breed

    Post by matteo1974 on Tue Oct 17, 2017 9:41 am

    Hi all, starting from a GTA:SA mod of the Datsun 280 GTX, I was able to take the textures and bring the model in zmod format, maybe it could be useful.
    mediafire.com file/rvegb61bkbtrbck/280zx_GTX1981.zip
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    Re: Last of a breed

    Post by Antoniog7772 on Tue Oct 17, 2017 1:56 pm

    amazing, cheers


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    ChaosZero

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    Re: Last of a breed

    Post by ChaosZero on Tue Oct 17, 2017 2:56 pm



    That thing only seems to contain the lod0, which is close to 300.000 polygons, 10x more what rF/GTR2 can handle in a full field of cars.

    No idea where the wheels went as they're not in the gamemodels.ru archive for some reason, but I'm starting over from the source material rather than a poorly optimized and quick conversion.

    This is going to be a pain in the bloody arse. And there's more cars than just this one to be done.

    matteo1974

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    Re: Last of a breed

    Post by matteo1974 on Tue Oct 17, 2017 3:38 pm

    It's strange, in zmod2 there were the four wheels Shocked and yes, there was only one LOD in the GTA mod. I wasn't able to work out the FM7 archives, sorry :-(

    ChaosZero

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    Re: Last of a breed

    Post by ChaosZero on Tue Oct 17, 2017 4:03 pm

    No you misunderstood me. I'm not using that zmod file, I'm using the original gamemodels.ru files as starting point instead.

    So far I've extracted each part for all 6 lods, but now it becomes a virtual Lego puzzle as I have to set materials manually for each individual part as they seem to overlap because of shared material names.

    matteo1974

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    Re: Last of a breed

    Post by matteo1974 on Tue Oct 17, 2017 4:21 pm

    @ChaosZero wrote:No you misunderstood me. I'm not using that zmod file, I'm using the original gamemodels.ru files as starting point instead.

    So far I've extracted each part for all 6 lods, but now it becomes a virtual Lego puzzle as I have to set materials manually for each individual part as they seem to overlap because of shared material names.

    Ok, that's clear now. But, CZ, what about using the GTA:SA version? As far I can see from zmod stats, the poly count seems quite lower (about 76000)

    ChaosZero

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    Re: Last of a breed

    Post by ChaosZero on Tue Oct 17, 2017 5:15 pm

    Because at 76.000 it's still too much. You still need to make lower lods anyway, so you might aswell start from something that you can modify yourself at your own convenience. I'll try to have a basic export ingame by tonight.

    matteo1974

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    Re: Last of a breed

    Post by matteo1974 on Tue Oct 17, 2017 5:53 pm

    @ChaosZero wrote:Because at 76.000 it's still too much. You still need to make lower lods anyway, so you might aswell start from something that you can modify yourself at your own convenience. I'll try to have a basic export ingame by tonight.

    Just for info, as I'm a quite an absolute beginner at 3D: if poly number of a surface is reduced via 3D program (3D max, Blender, etc), does the UVW mapping coordinates get lost?

    ChaosZero

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    Re: Last of a breed

    Post by ChaosZero on Tue Oct 17, 2017 8:03 pm

    No, but it's a waste of time. It's faster to make use of the original lods which are already made.

    matteo1974

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    Re: Last of a breed

    Post by matteo1974 on Wed Oct 18, 2017 6:40 am

    Thanks for the infos, and thank you for doing that hard work!
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    Antoniog7772
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    Re: Last of a breed

    Post by Antoniog7772 on Wed Oct 18, 2017 7:22 pm

    that nissan will be a gem


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    ChaosZero

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    Re: Last of a breed

    Post by ChaosZero on Thu Oct 19, 2017 1:08 pm

    Lod0 and all materials hand made from scratch.

    matteo1974

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    Re: Last of a breed

    Post by matteo1974 on Thu Oct 19, 2017 2:52 pm

    Really stunning!
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    Antoniog7772
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    Re: Last of a breed

    Post by Antoniog7772 on Thu Oct 19, 2017 3:35 pm

    with Lod_0 wont it cause an issue racing with a big field of cars? allthough since i added that extra ram tool sugested by tottenkopf i never had trouble again.

    The car looks stunning....keep it up mate


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